Xiaojuan Ma

I am an associate professor of Human-Computer Interaction (HCI) at the Department of Computer Science and Engineering (CSE), Hong Kong University of Science and Technology (HKUST). I am serving as the Associate Head of Department (Research & Knowledge Transfer) and PG Programs Coordinator this year. I am a senior member of IEEE and ACM.

I received my Ph.D. in Computer Science at Princeton University. My Advisor was Prof. Perry Cook. I was a post-doctoral researcher at the Human-Computer Interaction Institute (HCII) of Carnegie Mellon University (CMU) with Prof. Jodi Forlizzi, and before that a research fellow with Prof. Zhenhui (Jack) Jiang in the National University of Singapore (NUS) in the Information Systems department. Before joining HKUST, I was a researcher of Human-Computer Interaction at Noah's Ark Lab, Huawei Tech. Investment Co., Ltd. in Hong Kong.

The HCI group @ HKUST designs and creates novel technologies, methods, and theories in the area of Human-Computer Interaction.
We welcome graduate students, post-docs, and visiting interns/scholars. Please send me your CV if your are interested in this topic or have any question.


My research interest is data-driven approaches to Human-Engaged Computing (Read more). We explore how to promote human-AI synergy (Read more). Click here to show/hide more details.

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Ma, S., Sun, M., and Ma, X. (2022). Modeling Adaptive Expression of Robot Learning Engagement and Exploring its Effects on Human Teachers. ACM Transactions on Computer-Human Interaction (TOCHI). (accepted) (i.c, iv.a) HTML
Sun, Z., Wang, S., Liu, C., and Ma, X. (2022). Metaphoraction: Support Gesture-based Interaction Design with Metaphorical Meanings. ACM Transactions on Computer-Human Interaction (TOCHI). (early access) (i.c, iv.a) HTML
Peng, Z., Liu, Y., Zhou, H., Xu, Z., and Ma, X. (2022). CReBot: Exploring interactive question prompts for critical paper reading. International Journal of Human - Computer Studies (IJHCS). (accepted) (i.c, iv.a) HTML
Ko, M. C., & Ma, X. (2022). Mobilizing Instrumental Childcare Support for Postpartum Mothers: Needs for and Barriers to Infant-centric Family Informatics Practices in Hong Kong. Proceedings of the ACM on Human-Computer Interaction, 6, CSCW2, Article 359 (November 2022), 40 pages. (i.c, iv.a) HTML
Zhu, Q., Lo, L. Y. H., Xia, M., Chen, Z., & Ma, X. (2022). Bias-Aware Design for Informed Decisions: Raising Awareness of Self-Selection Bias in User Ratings and Reviews. Proceedings of the ACM on Human-Computer Interaction, 6(CSCW2), Article 496, 31 pages. (i.c, iv.a) HTML
Xia, M., Zhu, Q., Wang, X., Nie, F., Qu, H., & Ma, X. (2022). Persua: A visual interactive system to enhance the persuasiveness of arguments in online discussion. Proceedings of the ACM on Human-Computer Interaction, 6(CSCW2), Article 319, 30 pages. (i.c, iv.a) HTML
Liu, C., Huang, Z., Liu, D., Zhou, S., Peng, Z., & Ma, X. (2022). PlanHelper: Supporting Activity Plan Construction with Answer Posts in Community-based QA Platforms. Proceedings of the ACM on Human-Computer Interaction, 6(CSCW2), Article 454, 26 pages. (i.c, iv.a) HTML
Hadi Mogavi, R., Zhang, Y., Haq, E. U., Wu, Y., Hui, P., & Ma, X. (2022). What Do Users Think of Promotional Gamification Schemes? A Qualitative Case Study in a Question Answering Website. Proceedings of the ACM on Human-Computer Interaction, 6(CSCW2), Article 399, 34 pages. (Method Recognition Award) (i.c, iv.a) HTML
Hadi Mogavi, R., Haq, E. U., Gujar, S., Hui, P., & Ma, X. (2022). More Gamification Is Not Always Better: A Case Study of Promotional Gamification in a Question Answering Website. Proceedings of the ACM on Human-Computer Interaction, 6(CSCW2), Article 452, 32 pages. (i.c, iv.a) HTML
Shi, C., Nie, F., Hu, Y., Xu, Y., Chen, L., Ma, X., & Luo, Q. (2022). MedChemLens: An Interactive Visual Tool to Support Direction Selection in Interdisciplinary Experimental Research of Medicinal Chemistry. IEEE Transactions on Visualization and Computer Graphics (TVCG). (early access) (i.c, iv.a) HTML
Liu, Q., Ren, Y., Zhu, Z., Li, D., Ma, X., & Li, Q. (2022). RankAxis: Towards a Systematic Combination of Projection and Ranking in Multi-Attribute Data Exploration. IEEE Transactions on Visualization and Computer Graphics (TVCG). (early access) (i.c, iv.a) HTML
Zhang, C., Wang, X., Zhao, C., Ren, Y., Zhang, T., Peng, Z., Fan, X., Ma, X. and Li, Q. (2022). PromotionLens: Inspecting Promotion Strategies of Online E-commerce via Visual Analytics. IEEE Transactions on Visualization and Computer Graphics (TVCG). (early access) (i.c, iv.a) HTML
Li, Q., Wei, X., Lin, H., Liu, Y., Chen, T., and Ma, X. (2021). Inspecting the Running Process of Horizontal Federated Learning via Visual Analytics. IEEE Transactions on Visualization and Computer Graphics (TVCG). (early access) (i.c, iv.a) HTML
Sun, M., Peng, Z., Xia, M. and Ma, X. (2021). Investigating the Effects of Robot Engagement Communication on Learning from Demonstration. International Journal of Social Robotics. (early access) (i.c, iv.a) PDF
Mogavi, R.H., Ma, X., and Hui, P. (2021). Characterizing Student Engagement Moods for Dropout Prediction in Question Pool Websites. Proc. ACM Hum.-Comput. Interact. 5, CSCW. Article 12. 22 pages. (i.c, iv.a) HTML
Wang, L., Wang, D., Tian, F., Peng, Z., Fan, X., Zhang, Z., Ma, S., Yu, M., Ma, X., and Wang, H. (2021). CASS: Towards Building a Social-Support Chatbot for Online Health Community. Proc. ACM Hum.-Comput. Interact. 5, CSCW. Article 9. 31 pages. (i.c, iv.a) HTML
Zhao, Z. and Ma, X. (2021). Designing an Artificial Agent for Cognitive Apprenticeship Learning of Elevator Pitch in Virtual Reality. IEEE Transactions on Cognitive and Developmental Systems (TCDS). (early access). (i.c, iv.a) HTML
Xia, M., Velumani, P., Xu, P., Wang, Y., Qu, H., and Ma, X. (2020). QLens: Visual Analytics of Multi-step Problem-solving Behaviors for Improving Question Design. IEEE Transactions on Visualization and Computer Graphics (TVCG). (in press). (i.c, iv.a) PDF
Sun, Z., Reani, M., Li, Q., and Ma, X. (2020). Fostering Engagement in Technology-Mediated Stress Management: A Comparative Study of Biofeedback Designs. International Journal of Human-Computer Studies (IJHCS). 102430. (i.c, iv.a) HTML
Wang, L., Zhang, D., Yang, D., Lim, B.Y., Han, X., and Ma, X. (2020). Sparse Mobile Crowdsensing with Differential and Distortion Location Privacy. IEEE Transactions on Information Forensics & Security. 15: 2735 - 2749. (i.c, iv.a) HTML
Kim, T., Lee, J., Peng, Z., and Ma, X. (2019). Love in Lyrics: An Exploration of Supporting Textual Manifestation of Affection in Social Messaging. Proc. ACM Hum.-Comput. Interact. 3, CSCW, Article 79 (November 2019), 27 pages. (iii.b) PDF
Wang, L., Geng, X., Ke, J., Peng, C., Ma, X., Zhang, D., and Yang, Q. (2019). Ridesharing Car Detection by Transfer Learning. Artificial Intelligence. 273, 1-18. (i.c, iv.a) HTML
Wang, Y.*, Sun, Z.*, Zhang, H., Cui, W., Xu, K., Ma, X., Zhang, D. (2019). DataShot: Automatic Generation of Fact Sheets from Tabular Data. IEEE Transactions on Visualization and Computer Graphics (TVCG). 26(1), 895-905. (i.c, iv.a) PDF
Zhao, Z. and Ma, X. (2019). ShadowPlay2.5D: A 360-Degree Video Authoring Tool for Immersive Appreciation of Classical Chinese Poetry. ACM Journal on Computing and Cultural Heritage (JOCCH). Article No.: 5. (i.c, iv.a) HTML
Zhao, S., Xu, Y., Ma, X., Jiang, Z., Luo, Z., Li, S., Yang, L.T., Dey, A., and Pan, G. (2019). Gender Profiling from a Single Snapshot of Apps Installed on a Smartphone: An Empirical Study. IEEE Transactions on Industrial Informatics. 16(2), 1330-1342. (i.c, iv.a) PDF
Li, Q., Yi, L., Njotoprawiro, K.S., Qu, H., and Ma, X. (2018). WeSeer: Visual Analysis for Better Information Cascade Prediction of WeChat Articles. IEEE Transactions on Visualization and Computer Graphics (TVCG). (i.c, iv.a) PDF
Ma, X., Gui, X., Fan, J., Zhao, M., Chen, Y., and Zheng, K. (2018). Professional Medical Advice at your Fingertips: An empirical study of an online "Ask the Doctor" Platform. Proc. ACM Hum.-Comput. Interact. 2, CSCW. (ii.b) PDF
Wu, Z., Sun, Z., Kim, T., Reani, M., Jay, C., and Ma, X. (2018). Mediating Color Filter Exploration with Color Theme Semantics Derived from Social Curation Data. Proc. ACM Hum.-Comput. Interact. 2, CSCW. (ii.b, iv.c) PDF
Tong, C., Roberts, R., Borgo, R., Walton, S., Laramee, R.S., Wegba, K., Lu, A., Wang, Y., Qu, H., Luo, Q., and Ma, X. (2018). Storytelling and Visualization: An Extended Survey. Information. (iv.b) HTML
Li, Q., Xu, P., Chan, Y. Y., Wang, Y., Wang, Z., Qu, H., and Ma, X. (2017). A Visual Analytics Approach for Understanding Reasons behind Snowballing and Comeback in MOBA Games. IEEE Transactions on Visualization and Computer Graphics (TVCG). (i.c, iv.a) PDF
Zhu, K., Ma, X., Chen, H., and Liang, M. (2016). Tripartite Effects: Exploring Users' Mental Model of Mobile Gestures under the Influence of Operation, Handheld Posture, and Interaction Space. International Journal of Human-Computer Interaction (IJHCI). (i.c, ii.a) HTML
Ma, X. (2016). Developing Design Guidelines for a Visual Vocabulary of Electronic Medical Information to Improve Health Literacy. Interacting with Computers (IwC). (ii.a, iv.a) HTML
Chen, C., Zhang, D., Ma, X., Guo, B., Wang, L., Wang, Y., & Sha, E. (2016). crowddeliver: Planning City-Wide Package Delivery Paths Leveraging the Crowd of Taxis. IEEE Transactions on Intelligent Transportation Systems. (Featured by IEEE Spectrum Read more) (ii.b)
Chen, L., Zhang, D., Ma, X., Wang, L., Li, S., Wu, Z., & Pan, G. (2016) Container Port Performance Measurement and Comparison Leveraging Ship GPS Traces and Maritime Open Data. IEEE Transactions on Intelligent Transportation Systems. (ii.b) PDF
Ma, X. (2015). Data-Driven Techniques to Assist Design of Perceptually Effective Visual Displays. Information Design Journal. 21(3):p207-224. (Cover article) (ii.a, iv.a)
Chen, C., Zhang, D., Guo, B., Ma, X., Pan, G., and Wu, Z. (2014). TRIPPLANNER: Personalized Trip Planning Leveraging Heterogeneous Crowdsourced Digital Footprints. IEEE Transactions on Intelligent Transportation Systems. (ii.b, iv.c)
Ma, X. (2013). Evocation: Analyzing and Propagating a Semantic Relation based on Free Word Association. Language Resources and Evaluation . 47(3): 819-837. HTML(ii.b)
Book or Book Chapter
Marcus, A., Kurosu, M., Ma, X., Hashizume, A. (2017). Cuteness Engineering: Designing Adorable Products and Services. Springer Series on Cultural Computing. (Publishing Award by Japan Society of Kansei Engineering (JSKE) 2020; available now, Read more)(ii, iv.a, iv.b)
Li, Q., Wu, Z., Qu, H., and Ma, X. (2019). Co-design of an Interactive Analytics System for Multiplayer Online Battle Arena Game Occurrences. Wallner, G. (Ed.) Data Analytics Applications in Gaming and Entertainment. (in press, Read more)(ii, iv.a, iv.b)
Guo, Q., Zhou, S., Wu, Y., Peng, Z., & Ma, X. (2022). Understanding and Modeling Viewers’ First Impressions with Images in Online Medical Crowdfunding Campaigns. In Proc. CHI2022. 20 pages. (iii) HTML
Ma, S., Zhou, T., Nie, F., & Ma, X. (2022). Glancee: An Adaptable System for Instructors to Grasp Student Learning Status in Synchronous Online Classes. In Proc. CHI2022. 25 pages. (iii) HTML
Yang, W., Wu, Z., Mok, N. Y., & Ma, X. (2022). How to Save Lives with Microblogs? Lessons From the Usage of Weibo for Requests for Medical Assistance During COVID-19. In Proc. CHI2022. 18 pages. (iii) HTML
Shi, C., Jiang, Z., Ma, X., & Luo, Q. (2022). A Personalized Visual Aid for Selections of Appearance Building Products with Long-term Effects. In Proc. CHI2022. 18 pages. (iii) HTML
Zheng, C., Wang, D., Wang, A. Y., & Ma, X. (2022). Telling Stories from Computational Notebooks: AI-Assisted Presentation Slides Creation for Presenting Data Science Work. In Proc. CHI2022. 20 pages. (iii) HTML
Ding, Z., Kang, J., HO, T. O. T., Wong, K. H., Fung, H. H., Meng, H., & Ma, X. (2022). TalkTive: A Conversational Agent Using Backchannels to Engage Older Adults in Neurocognitive Disorders Screening. In Proc. CHI2022. 19 pages. (iii) HTML
Xie, L., Wu, Z., Xu, P., Li, W., Ma, X., & Li, Q. (2022). RoleSeer: Understanding Informal Social Role Changes in MMORPGs via Visual Analytics. In Proc. CHI2022. 17 pages. (iii) HTML
Zhao, Z., Hou, Y., Wang, D., Yu, Mo., Liu, C., and Ma, X. (2022). Educational Question Generation of Children Storybooks via Question Type Distribution Learning and Event-centric Summarization. In Proc. ACL2022. pages 5073–5085. (iii) HTML
Xu, Y., Wang, D., Yu, M., Ritchie, D., Yao, B., Wu, T., Zhang, Z., Li, T., Bradford, N., Sun, B., Hoang, T., Sang, Y., Hou, Y., Ma, X., Yang, D., Peng, N., Yu, Z., and Warschauer, M. (2022). Fantastic Questions and Where to Find Them: FairytaleQA – An Authentic Dataset for Narrative Comprehension. In Proc. ACL2022. pages 447-460. (iii) HTML
Yang, W., Wang, S., Peng, Z., Shi, C., Ma, X., & Yang, D. (2022). Know it to Defeat it: Exploring Health Rumor Characteristics and Debunking Efforts on Chinese Social Media during COVID-19 Crisis. In Proc. AAAI ICWSM2022. 12 pages. (iii) PDF
Hadi Mogavi, R., Guo, B., Zhang, Y., Haq, E. U., Hui, P., & Ma, X. (2022). When Gamification Spoils Your Learning: A Qualitative Case Study of Gamification Misuse in a Language-Learning App. In Proc. ACM L@S2022. pages 175-188. (Honorable Mention Award) (iii) PDF
Liu, C., Zhou, S., Zhang, Y., Liu, D., Peng, Z., and Ma, X. (2022). Exploring the Effects of Self-Mockery to Improve Task-Oriented Chatbot's Social Intelligence. In Proc. ACM DIS2022. 15 pages. (iii)
ZLu, Z., Tan, P., Ji, Y., and Ma, X. (2022). The Crafts+Fabrication Workshop: Engaging Students with Intangible Cultural Heritage-Oriented Creative Design. In Proc. ACM DIS2022. 13 pages. (iii)
Zheng., C. and Ma, X. (2022). Evaluating the Effect of Enhanced Text-Visualization Integration on Combating Misinformation in Data Story. In Proc. IEEE PacificVis2022. 12 pages. (iii) HTML
Peng, Z., Ma, X., Yang, D., Tsang, K.W., and Guo, Q. (2021). Effects of Support-Seekers’ Community Knowledge on Their Expressed Satisfaction with the Received Comments in Mental Health Communities. In Proc. CHI2021. 18 pages. (iii) HTML
Kang, Y.*, Sun, Z.*, Wang, S., Huang, Z., Wu, Z., and Ma, X. (2021). MetaMap: Supporting Visual Metaphor Ideation through Multi-dimensional Example-based Exploration. In Proc. CHI2021. 22 pages. (*equal contribution) (iii) HTML
Han, F.*, Cheng, Y.*, Strachan, M., and Ma, X. (2021). Hybrid Paper-Digital Interfaces: A Systematic Literature Review. In Proc. Designing Interactive Systems (DIS) 2021. (*equal contribution) (iii)
Wu, Z.*, Xu, Q.*, Liu, Y.*, Peng, Z., Xu, Y., and Ma, X. (2021). Exploring Designers’ Practice of Online Example Management for Supporting Mobile UI Design. In Proc. ACM International Conference on Mobile Human-Computer Interaction (MobileHCI) 2021. (*equal contribution, to appear) (iii)
Zhao, Z., Sun, M., and Ma, X. (2021). Meta-Reinforcement Learning for Mastering Multiple Skills and Generalizing across Environments in Text-based Games. In Proc. ACL Workshop on Meta Learning for NLP (MetaNLP). (iii)
Zhao, Z. and Ma, X. (2021). Meta-learning for Task-oriented Household Text Games. In Proc. ACL Workshop on Meta Learning for NLP (MetaNLP). (iii)
Mogavi, R.H., Zhao, Y., Haq, E.U., Hui, P. and Ma, X. (2021). Student Barriers to Active Learning in Synchronous Online Classes: Characterization, Reflections, and Suggestions. In Proc. Learning at Scale (L@Scale) 2021. (iii)
Peng, Z., Guo, Q., Tsang, K.W., and Ma, X. (2020). Exploring the Effects of Technological Writing Assistance for Support Providers in Online Mental Health Community. In Proc. CHI2020. (iii) PDF
Wu, Z., Jiang, Y., Liu, Y., and Ma, X. (2020). Predicting and Diagnosing User Engagement with Mobile UI Animation via a Data-Driven Approach. In Proc. CHI2020. (iii) PDF
Lin, C., Cheng, T.Y., and Ma, X. (2020). ARchitect: Building Interactive Virtual Experiences from Physical Affordances by Bringing Human-in-the-Loop. In Proc. CHI2020. (iii) PDF
Fu, X., Zhu, Y., Xiao, Z., Xu, Y., and Ma, X. (2020). RestoreVR: Generating Embodied Knowledge and Situated Experience of Dunhuang Mural Conservation via Interactive Virtual Reality. In Proc. CHI2020. (iii) PDF
Li, Q., Lin, H., Wei, X., Huang, Y., Fan, L., Du, J., Ma., X., Chen, T. (2020). MaraVis: Representation and Coordinated Intervention of Medical Encounters in Urban Marathon. In Proc. CHI2020. (iii) PDF
Wang, X., Zeng, H., Wang, Y., Wu, A., Sun, Z., Ma, X., and Qu, H. (2020). VoiceCoach: Interactive Evidence-based Training for Voice Modulation Skills in Public Speaking. In Proc. CHI2020. (iii) PDF
Shi, Y., Cao, N., Ma., X., Chen, S., and Liu, P. (2020). EmoG: Supporting the Sketching of Emotional Expressions for Storyboarding. In Proc. CHI2020. (iii) PDF
Ding, X., Gui, X., Ma., X., Ding, Z., and Chen, Y. (2020). Getting the Healthcare We Want: the Use of Online "Ask the Doctor" Platforms in Practice. In Proc. CHI2020 (Honourable Mention Award). (iii) PDF
Peng, Z., Mo, K., Zhu, X., Chen, J., Chen, Z., Xu, Q., and Ma, X. (2020). Understanding User Perceptions of Robot's Delay, Voice Quality-Speed Trade-off and GUI during Conversation. In Proc. CHI2020 EA. (iii) PDF
Xia, M., Xu, M., Cheng, T., Lin, C., Qu, H., and Ma, X. (2020). SeqDynamics: Visual Analytics for Evaluating Online Problem-solving Dynamics. In Proc. EuroVis2020. (iii) PDF
Sun, Z., Wang, S., Yang, W., Yürüten, O, Shi, C., and Ma, X. (2020). "A Postcard from Your Food Journey in the Past": Promoting Self-Reflection on Social Food Posting. In Proc. DIS2020. (iii) PDF
Zhao, Z, Papalexakis, E., and Ma, X. (2020). Learning Physical Common Sense as Knowledge Graph Completion via BERT Data Augmentation and Constrained Tucker Factorization. In Proc. EMNLP 2020. (iii) PDF
Xia, M., Asano, Y., Williams, J.J., Qu, H., and Ma, X. (2020). Using Information Visualization to Promote Students’ Reflection on “Gaming the system” in Online Learning. In Proc. Learning at Scale (L@S2020). (iii) PDF
Liu, Q., Li, Q., Tang, C., Lin, H., Ma, X., and Chen, T. (2020). A Visual Analytics Approach to Scheduling Customized Shuttle Buses via Perceiving Passengers' Travel Demands. In Proc. IEEE VIS 2020 Short Paper. (iii) PDF
Zhao, Z. and Ma, X. (2020). Situated Learning of Soft Skills with an Interactive Agent in Virtual Reality via Multimodal Feedback. In Proc. UIST 2020 EA. (iii) PDF
Zhao, Z. and Ma, X. (2019). Text Emotion Distribution Learning from Small Sample: A Meta-Learning Approach. In Proc. EMNLP-IJCNLP 2019. (iii.b) PDF
Zhao, Z., Cattle, A., Papalexakis, E., and Ma, X. (2019). Embedding Lexical Features via Tensor Decomposition for Small Sample Humor Recognition. In Proc. EMNLP-IJCNLP 2019. (iii.b) PDF
Sun, M. and Ma, X. (2019). Adversarial Imitation Learning from Incomplete Demonstrations. In Proc. IJCAI2019. (iii.b) PDF
Wang, L., Geng, X., Ma, X., Liu, F., and Yang, Q. (2019). Cross-City Transfer Learning for Deep Spatio-Temporal Prediction. In Proc. IJCAI2019. (i.c, iv.a) PDF
Peng, Z., Kwon, Y., Lu, J., Wu, Z., and Ma, X. (2019). Design and Evaluation of Service Robot’s Proactivity in Decision-Making Support Process. In Proc. CHI2019. (iii) PDF
Wu, Z., Kim, T., Li, Q., and Ma, X. (2019). Understanding and Modeling User-Perceived Brand Personality from Mobile Application UIs. In Proc. CHI2019. (ii.a, iv.c) PDF
Xia, M., Sun, M., Wei, H., Chen, Q., Wang, Y., Shi, L., Qu, H., and Ma., X. (2019). PeerLens: Peer-inspired Interactive Learning Path Planning in Online Question Pool. In Proc. CHI2019. (ii.b, iv.a) PDF
Ma, X.*, Yang, E.*, and Fung, P. (2019). Exploring Perceived Emotional Intelligence of Personality-Driven Virtual Agents in Handling User Challenges. In Proc. WWW2019. (iii.a) PDF
Trimponias, G.*, Ma, X.*, and Yang, Q. (2019). Rating Worker Skills and Task Strains in Collaborative Crowd Computing: A Competitive Perspective. In Proc. WWW2019. (ii.b) PDF
Wu, Z.*, Guo, J.*, Zhang, S., Zhao, C. and Ma, X. (2019). An AR Benchmark System for Indoor Planar Object Tracking. In 2019 IEEE International Conference on Multimedia and Expo (ICME). (ii.b) PDF
Peng, Z., Kim, T., and Ma, X. (2019). GremoBot: Exploring Emotion Regulation in Group Chat. In Conference Companion Publication of CSCW2019. (iii.b) PDF
Yan, Y., Yu, C., Ma, X., Huang, S., Iqbal, H., and Shi, Y. (2018). Eyes-Free Target Acquisition in Interaction Space around the Body for Virtual Reality. In Proc. CHI2018. (ii.a, iv.b) PDF
Yan, Y., Yu, C., Ma, X., Yi, X., Ke, S., and Shi, Y. (2018). VirtualGrasp: Leveraging Experience of Interacting with Physical Objects to Facilitate Digital Object Retrieval. In Proc. CHI2018. (ii.a, iv.b) PDF
Li, Q., Njotoprawiro, K.S., Haleem, H., Chen, Q., Yi, C., and Ma, X. (2018). EmbeddingVis: A Visual Analytics Approach to Comparative Network Embedding Inspection. In Proc. IEEE VAST2018. (iv.a) PDF
Wang, L., Qin, G., Yang, D., Han, X., and Ma, X. (2018). Geographic Differential Privacy for Mobile Crowd Coverage Maximization. In Proc. AAAI2018. (ii.b, iv.c) PDF
Bahng, H., Yoo, S., Cho, W., Park, D. K., Wu, Z., Ma, X., & Choo, J. (2018). Coloring with Words: Guiding Image Colorization Through Text-based Palette Generation. In Proc. ECCV2018. (iii.a, iv.b) Read more
Li, Q., Wu, Z., Xu, P., Qu, H., and Ma, X. (2018). A Multi-Phased Co-design of an Interactive Analytics System for MOBA Game Occurrences. In Proc. DIS2018. (iv.a) Read more
Cattle, A. and Ma, X. (2018). Recognizing Humour using Word Associations and Humour Anchor Extraction. In Proc. COLING2018. (ii.b) PDF
Sun, Z., Han, F., and Ma, X. (2018). Exploring the Effects of Scale in Augmented Reality-Empowered Visual Analytics. In Proc. CHI2018 EA. (i.c, ii.a)
Shi, Y., Yan, X. Ma, X., Lou, Y., and Cao, N. (2018). Designing Emotional Expressions of Conversational States for Voice Assistants: Modality and Engagement. In Proc. CHI2018 EA. (iii.a, iv.b)
Sun, M., Zhao, Z., and Ma, X. (2017). Sensing and Handling Engagement Dynamics in Human-Robot Interaction Involving Peripheral Computing Devices. In Proc. CHI2017. (i.a, iii) PDF
Zhu, Y., Wang, Y., Yu, C., Shi, S., Zhang, Y., He, S., Zhao, P., Ma, X., and Shi, Y. (2017). ViVo: Video-Augmented Dictionary for Vocabulary Learning. In Proc. CHI2017. (iv.c) PDF
Ma, X. and Cao, N. (2017). Video-based Evanescent, Anonymous, Asynchronous Social Interaction: Motivation and Adaption to Medium. In Proc. CSCW2017. (ii.b) PDF
Sun, Z., Cao, N., and Ma, X. (2017). Attention, Comprehension, Execution: Effects of Different Designs of Biofeedback Display. In Proc. CHI2017 EA. (i.b, iv.a)
Wu, Z. and Ma, X. (2017). Money as a Social Currency to Manage Group Dynamics: Red Packet Gifting in Chinese Online Communities. In Proc. CHI2017 EA. (i.c, ii.b)
Yang, Y., Ma, X., and Fung, P. (2017). Perceived Emotional Intelligence in Virtual Agents. In Proc. CHI2017 EA. (i.a, i.c, iii.a)
Zhu, F., Fang, K., and Ma, X. (2017). Exploring the Effects of Strategy and Arousal of Cueing in Computer-Human Persuasion. In Proc. CHI2017 EA. (i.b, ii.a, iii, iv.c)
Wang, L., Yang, D., Han, X., Wang, T., Zhang, D., and Ma., X. (2017). Location Privacy-Preserving Task Allocation for Mobile Crowdsensing with Differential Geo-Obfuscation. In Proc. WWW2017. (ii.b)
Cattle, A. and Ma, X. (2017). Predicting Word Association Strengths. In Proc. EMNLP2017. (ii.b) PDF
Li, Q., Shen, Q., Ming, Y., Xu, P., Wang, Y., Ma., X., and Qu, H. (2017). A Visual Analytics Approach for Understanding Egocentric Intimacy Network Evolution and Impact Propagation in MMORPGs. In Proc. PacificVis2017. (i.c, iv.a) Read more
Yue, Y., Ma, X., and Jiang, Z. (2016). Influence of Content Layout and Motivation on Users' Herd Behavior in Social Discovery. In Proc. CHI2016. (i.c, iv.c) HTML
Yun, W., Ma, X., Luo, Q., and Qu, H. (2016). Data Edibilization: Representing Data with Food. In Proc. CHI2016 alt.chi. (ii.a, iv.a, iv.b) HTML
Chen, L., Zhang, D., Wang, L, Yang, D., Ma, X., Li, S., Wu, Z., Pan, G., Nguyen, T., and Jakubowicz, J. (2016). Dynamic Cluster-Based Over-Demand Prediction in Bike Sharing Systems. In Proc. Ubicomp2016. (Honorable Mention) (ii.a, iv.c) PDF
Wang, L., Zhang, D., Yang, D., Lim, B., and Ma, X. (2016). Differential Location Privacy for Sparse Mobile Crowdsensing. In Proc. ICDM2016. (ii.a, iv.c) PDF
Ma, X., Fang, K., and Zhu, F. (2016). From Breakage to Icebreaker: Inspiration for Designing Technological Support for Human-Human Interaction. In Proc. DIS2016. (ii, iv.c) PDF
Silpasuwanchai, C., Ma, X., Shigemasu, H., and Ren, X. (2016). Developing a Comprehensive Engagement Framework of Gamification for Reflective Learning. In Proc. DIS2016. (i, ii.a, iv.c)
Cattle, A. and Ma, X. (2016). Effects of Semantic Relatedness between Setups and Punchlines in Twitter Hashtag Games. In Proc. PEOPLES 2016. (ii.b)
Sun, Z., Cao, N., and Ma, X. (2016). VideoForest: interactive visual summarization of video streams based on danmu data. In Proc. SIGGRAPH ASIA 2016 Symposium on Visualization. (ii, iv.b)
Wang, Y., Chen, Z., Ma, X., Luo, Q., and Qu, H. (2016). Animated narrative visualization for video clickstream data. In Proc. SIGGRAPH ASIA 2016 Symposium on Visualization. (ii.a, iv.b)
Ma, X., Yu, L., Forlizzi, J., and Dow, S. (2015). Exiting the Design Studio: Leveraging Online Participants for Early-Stage Design Feedback. In Proc. CSCW2015. (ii.b, iv.c) PDF
Cheng, S., Sun, Z., Ma, X., Forlizzi, J., Hudson, S. and Dey, A. (2015). Social Eye Tracking: Gaze Recall with Online Crowds. In Proc. CSCW2015. (Honorable Mention). (i.b, ii.a) HTML
Yue, Y., Ma, X., and Jiang, Z. (equal contribution) (2014). Share your View: Impact of Co-Navigation Support and Status Composition in Collaborative Online Shopping. In Proc. CHI2014. (i.b, i.c, iv.c) PDF
Wei, J., Ma, X., and Zhao, S. (2014). Food Messaging: Using an Edible Medium for Social Messaging. In Proc. CHI2014. (ii, iv.b)
Chen, L., Zhang, D., Pan, G., Wang, L, Ma, X., Chen, C., and Li, S. (2014). Container Throughput Estimation Leveraging Ship GPS Traces and Open Data. In Proc. Ubicomp2014. (ii.a)
Chen, C., Zhang, D., Wang, L, Ma, X., Han, X., and Sha, E. (2014). TaxiExp: A Novel Framework for Inner-City Package Express via Taxi CrowdSourcing. In Proc. UIC2014. (ii.a, iv.c)
Ma, X., Forlizzi, J. and Dow, S. (2012). Guidelines for Depicting Emotions in Storyboard Scenarios. In Proc. 8th International Conference on Design & Emotion. (ii.b, iv.a)
Jianqiang, D.S., Ma, X., Zhao, S., Khoo, J.T., Bay, S.L. and Jiang, Z. (2011). Farmer's Tale: a Facebook Game to Promote Volunteerism. In Proc. CHI2011. (ii.b, iv.c)
Ma, X., Fellbaum, C. and Cook, P. (2010). SoundNet: Investigating a Language Composed of Environmental Sounds. In Proc. CHI2010. (Honorable Mention) (ii.a, iv.b) PDF
Nikolova, S., Ma, X., Tremaine, M., and Cook, P. (2010). Vocabulary navigation made easier In Proc. IUI2010. (ii.a, iv.b)
Ma, X., Nikolova, S., and Cook, P. (2009). W2ANE: When Words Are Not Enough - Online Multimedia Language Assistant for People with Aphasia. In Proc. ACM Multimedia2009. (ii.a, iv.b) PDF
Ma, X. and Cook, P. (2009). How Well do Visual Verbs Work in Daily Communication for Young and Old Adults? In Proc. CHI2009. (ii.a, iv.b) PDF
Ma, X., Boyd-Graber, J., Nikolova, S. and Cook, P. (2009). Speaking Through Pictures: Images vs. Icons. In Proc. ASSETS2009. (ii.a, iv.b) PDF

Students TOP

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Recent Talks ALL   TOP

Applied Data Science (ADS) Invited Speaker, "Data-Driven Approach to Creativity in Design with Human-Engaged AI: Scalable, Transferable, Explainable"    ACM SIGKDD 2021, August 2021
Invited Talk, "Exploring Interaction Space of Data Displays"    China Vis 2021, July 2021
GAMES Webinar, "When VIS Meets HCI: A Life Cycle of User-Centric Visualization Design"    GAMES: Graphics And Mixed Environment Seminar, July 2021
HCI Speaker Series, "Empowering and Nurturing Users’ Higher-Order Thinking Skills with Human-Engaged AI"    College of Information Sciences and Technology at Penn State University, April 2021
Keynote, "A Computational Approach to Human-Engaged Design"    User Experience Conference 2019, Shenzhen, China, November 2019
Invited Early Career Spotlight Talk, "Towards Human-Engaged AI"    IJCAI 2018, Stockholm, Sweden, July 2018
Invited Lecture, "Exploring Interaction Space of Data Displays"    Peking University Visualization Summer School, Beijing, China, July 2018
Invited Talk, "From Digital to Physical: The Art of Persuasion in Information, Interaction, and Service Design"    Information & Interaction Design Committee Summit, Beijing, China, December 2014
Keynote Speech, "From Broken to Breaking: Recycle, Reuse, and Repurpose Design"    Interaction and UX Design Forum, Tongji Design Week, Shanghai, China, October 2014
Keynote Speech, "How Computer Computes and Persuade your Emotion: The Story of Danmaku (a.k.a.弹幕)"    Huxiu.com Innovation Festival, Shenzhen, China, September 2014
Invited Talk, "Visual, Auditory, and Haptic Communication"    Advanced Disciplines Lectures on Visual and Auditory Communication, China Computer Federation, Beijing, China, May 2013

Professional Experiences TOP

I am the vice president and board member of the International Chinese Association of Computer Human Interaction (ICACHI), and member of the Information and Interaction Design Committee, China.

I have also served as the:

Selected Awards TOP