Project Title |
Project Description |
Link(s) |
2015 PSAN1 AirTennis: A Web-Based, Mobile Motion Controlled Console Game |
A cool game that allows two players to play virtual tennis via computer displays and "tennis raquets" that are actually smart phones with accelerometers and gyroscopes; distinguished project! |
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2015 PSAN2 3D Level 'Map' Editor for Video Games |
A new editor intended to help streamline the development process of a 3D computer game level, maintain user focus on abstract tasks that are relevant to the design process, automate the subsequent operations required to achieve these tasks and assist users in constructing complex geometry |
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2013 RO2 Battle Fury: Multiplayer Game |
A prototype third-person action multiplayer game developed with Unreal Script, Maya, 3D Studio Max, Mudbox, World Machine, GIMP, Photoshop and the Unreal Development Kit |
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2013 PSAN1 Audio-Visual Enhancement to a Gigapixel Image of HK |
An online panorama viewer for a gigapixel image of Hong Kong, including various multimedia features, utilizing the client-side web scripting techniques and the robustness of Seadragon API |
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2012 PSAN2 360 Degree Panoramic Image Projection Through Auto-pilot Drone Control |
Decent looking panoramic images using the Parrot AR.Drone |
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2012 PSAN4 Alignment and Enhancement of Gigapixel Images |
Very detailed explanation of how enhancement works |
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2011 PSAN1 Time-lapse GigaPixel Videos |
Smooth blending of gigapixel images and lower resolution videos of the same images; creative use of joint bilateral upsampling, a shader, Delaunay triangulation and barycentric coordinates |
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2010 PSAN1 Gigapixel Image Viewer for a Multi-Display Array Controlled by a Wii Remote |
Creative use of Wiimote with a 12-display array; distinguished project! |
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