SIGGRAPH 2007: The 34th International Conference on Computer Graphics and Interactive Techniques

6 Papers Contributed by HKUST Fellows

SIGGRAPH is the most prestigious conference in the field of Computer Graphics and Interactive Techniques in the world. This year, the conference will be held from August 5 - 9 in San Diego, California, USA. The SIGGRAPH Papers program is the premier international forum for disseminating new scholarly work in computer graphics. This year the Papers Committee accepted 108 papers. These papers span the core areas of modeling, animation, rendering, and imaging, but they also touch on related areas such as visualization, computer vision, human-computer interaction, and applications of computer graphics.

Getting a research paper published in SIGGRAPH is the dream of every computer graphics graduate student. In recent years, the group of Computer Vision and Graphics of the Department of Computer Science and Engineering has been consistently publishing in this annual gathering. We are most delighted that 6 papers from the HKUST team are going to be published in SIGGRAPGH 2007. As far as we know, HKUST is the only tertiary institution from Hong Kong with more than one paper published this year.

Handle-Aware Isolines for Scalable Shape Editing

An introduction to handle-aware rigidity and an isoline-based, reduced model that respects rigidity and geometry for deformation applications, achieving resolution-independent per-iteration cost and fast convergence.

Oscar Kin-Chung Au, The Hong Kong University of Science and Technology
Hongbo Fu, The Hong Kong University of Science and Technology
Chiew-Lan Tai, The Hong Kong University of Science and Technology
Daniel Cohen-Or, Tel Aviv University

Solid Texture Synthesis From 2D Exemplars

A novel method for synthesizing solid textures from 2D exemplars. In addition to producing compelling texture-mapped surfaces, this method models the material in the interior of solid objects.

Johannes Kopf, University of Konstanz
Chi-Wing Fu, The Hong Kong University of Science and Technology
Daniel Cohen-Or, Tel Aviv University
Oliver Deussen, University of Konstanz
Dani Lischinski, The Hebrew University
Tien-Tsin Wong, The Chinese University of Hong Kong

Fast Triangle Reordering for Vertex Locality and Reduced Overdraw

Extremely efficient, novel algorithms that reorder triangles for post-transform vertex cache efficiency view-independent overdraw reduction, suitable for use in run-time.

Pedro Sander, The Hong Kong University of Science and Technology
Diego Nehab, Princeton University
Joshua Barczak, Advanced Micro Devices, Inc

Image-Based Tree Modeling

An approach for generating 3D models of natural-looking trees from images that has the additional benefit of requiring little user intervention.

Ping Tan, The Hong Kong University of Science and Technology
Gang Zeng, The Hong Kong University of Science and Technology
Jingdong Wang, The Hong Kong University of Science and Technology
Sing Bing Kang, Microsoft Research
Long Quan, The Hong Kong University of Science and Technology

ShapePalettes: Interactive Normal Transfer Via Sketching

A new markup metaphor for interactive modeling of complex 3D objects.

Tai-Pang Wu, The Hong Kong University of Science and Technology
Chi-Keung Tang, The Hong Kong University of Science and Technology
Michael S. Brown, Nanyang Technological University
Heung-Yeung Shum, Microsoft Research Asia

Image Deblurring With Blurred/Noisy Image Pairs

A novel method to deblur an image, with the help of another noisy image of the same scene. The paper also proposes new methods of de-ringing the deconvoluted image.

Lu Yuan, The Hong Kong University of Science and Technology
Jian Sun, Microsoft Research Asia
Long Quan, The Hong Kong University of Science and Technology
Heung-Yeung Shum, Microsoft Research Asia

Read more about SIGGRAPH 2007.