The Hong Kong University of Science and Technology Department of Computer Science and Engineering PhD Thesis Defence "THREE-DIMENSIONAL RECONSTRUCTION FROM IMAGES" By Mr. Gang Zeng Abstract Three-dimensional (3D) reconstruction from images is an old, fundamental yet difficult problem in computer vision, which has been extensively investigated over the past three decades. Recent developments in camera calibration and multimedia computing have broadened the interests in the reconstruction problem, and the big proliferation of digital cameras and computers allow to take and process multiple images respectively. The emphasis of the nowadays applications has been shifted to generating more "appearance" views of the scene, and it requires highly detailed shapes to be constructed within a tolerable computational resources. Such a task, however, is difficult to accomplish due to the intrinsic ill-posedness of the reconstruction, interference from image noise, and insufficiency of efficiency and scalability. Mathematically, scene objects can be represented as smooth surfaces or curves with arbitrary topology, and three-dimensional reconstruction from images could be cast into various problems and formulations. In this dissertation, we focus on the mathematical descriptions and representations, and discuss the reconstruction approaches that use volumetric, graph-cut, and level-set optimization tools, and the objective functionals that use different image cues, such as silhouette, photometry, texture and shading. The main contribution of this dissertation is a general introduction, discussion and comparison among different kinds of image-based reconstruction methods. Our discussion is accompanied by analysing, designing and implementing of eight our own reconstruction approaches, covering multi-view volumetric and surface reconstructions, single-view reconstruction and relighting, and space curve and branch reconstructions. Meanwhile, these eight proposed approaches are designed for various setups. Thus, they are different from each other, and have their own distinct features. More precisely, Silhouette Carving from Multiple Images of an Unknown Background constructs the visual hull without knowing silhouette information; Robust Carving for Non-Lambertian Objects is designed for the reconstruction of non-Lambertian objects; Progressive Surface Reconstruction from Images using a Local Prior produces high quality surfaces by local optimizations; Surface Reconstruction by Propagating 3D Stereo Data in Multiple 2D Images reconstructs the surface by propagating from 3D stereo points; Interactive Shape from Shading is an interactive approach to producing the surface of a single shading image; Single-View Relighting with Normal Map Painting assigns normals for relighting without constructing the surface geometry; Carving 3D Edges and Curves from Multiple Views is a carving approach for space curve reconstruction; Image-based Plant Modeling produces photo realistic 3D models for real-world plants. Real scene examples demonstrate the quality, performance, and usability of these reconstructions for nowaday real applications. Date: Thursday, 24 August 2006 Time: 4:00p.m.-6:00p.m. Venue: Room 5501 Lifts 25-26 Chairman: Prof. Allen Moy (MATH) Committee Members: Prof. Long Quan (Supervisor) Prof. Chiew Lan Tai Prof. Chi Keung Tang Prof. In So Kweon (Elec. Engg., KAIST) Prof. Anil Jain (Comp. Sci. & Engg., Michigan State Univ.) **** ALL are Welcome ****